feat: init ports & effect_1 of leds

This commit is contained in:
Sergey Yarkov 2021-09-29 21:47:58 +03:00
commit ee5d4ed163
5 changed files with 179 additions and 0 deletions

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.gitignore vendored Normal file
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.vscode
firmware.asm~
firmware.pro
firmware.lst

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Makefile Normal file
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MCU = t24
SRCFILE = firmware
TARGET = usbasp
DEVICE = usb
build: $(SRCFILE).asm
gavrasm $(SRCFILE)
flash:
avrdude -p $(MCU) -c $(TARGET) -P $(DEVICE) -U flash:w:$(SRCFILE).hex:a
clean:
rm -f $(SRCFILE).asm~ $(SRCFILE).hex $(SRCFILE).obj $(SRCFILE).lst $(SRCFILE).cof

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README.md Normal file
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# Memory Led Game
**Device**: ATtiny24A
**Package**: 14-pin-PDIP_SOIC
**Assembler**: gavrasm v5.0
**Clock frequency**: 8MHz with CKDIV8
**Fuses**: lfuse: 0x42, hfuse: 0xDF, efuse: 0xFF, lock:0xFF
**Schematic**:
-

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firmware.asm Normal file
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;
; Project name: memory-led-game
; Description: Simple memory game using leds
; Source code: https://github.com/sergeyyarkov/attiny24a_memory-led-game
; Device: ATtiny24A
; Package: 14-pin-PDIP_SOIC
; Assembler: gavrasm v5.0
; Clock frequency: 8MHz with CKDIV8
; Fuses: lfuse: 0x42, hfuse: 0xDF, efuse: 0xFF, lock:0xFF
;
; Written by Sergey Yarkov 27.09.2021
.device ATtiny24A ; Setup device name
.list ; Enable listing
;
; LEDS constants
.equ LED_DIR = DDRA
.equ LED_PORT = PORTA
.equ LED_PIN_0 = PINA0
.equ LED_PIN_1 = PINA1
.equ LED_PIN_2 = PINA2
.equ LED_PIN_3 = PINA3
;
; Buttons constants
.equ BTN_DIR = DDRA
.equ BTN_PORT = PORTA
.equ BTN_PIN_4 = PINA4
.equ BTN_PIN_5 = PINA5
.equ BTN_PIN_6 = PINA6
.equ BTN_PIN_7 = PINA7
;
; Buzzer constants
.equ BUZZ_DIR = DDRB
.equ BUZZ_PORT = PORTB
.equ BUZZ_PIN = PINB2
.macro init_stack_p ; Setup stack pointer
ldi @0, low(@1)
out SPL, @0
.endm
.org 0x00 ; Start program at 0x00
.cseg ; Code segment
main: ; Start up program
init_stack_p r16, RAMEND
rcall init_ports ; Initialize MCU ports
loop: ; Program loop
rcall effect_1
rjmp loop
effect_1:
push r17
push r18
push r19
;
; Set first led to high
ldi r17, 0xf1
out LED_PORT, r17
rcall delay_100ms
;
; Shift remaining bits
ldi r17, 0x01
;
; Loop counter
ldi r19, 3
effect_1_loop:
ldi r18, 0xf0
lsl r17
add r18, r17
out LED_PORT, r18
rcall delay_100ms
dec r19
brne effect_1_loop
pop r17
pop r18
pop r19
ret
init_ports: ; Init MCU ports
; Setup PORTA
ldi r16, 0x0f
out DDRA, r16 ; Set directions of leds and buttons
swap r16
out PORTA, r16 ; Set low signal on leds and pull-up on buttons
; Setup PORTB
sbi DDRB, BUZZ_PIN ; Set direction of buzzer pin to output
cbi PORTB, BUZZ_PIN ; Set low signal on buzzer
clr r16
ret
delay_1s: ; For 1MHz frequency
.equ outer_count = 100
.equ inner_count = 2499
ldi r18, outer_count
_reset_d_1s:
ldi r24, low(inner_count)
ldi r25, high(inner_count)
_loop_d_1s:
sbiw r24, 1
brne _loop_d_1s
dec r18
brne _reset_d_1s
ldi r18, outer_count
ret
delay_100ms:
push r18
push r19
ldi r18, 130 ; 1c
ldi r19, 222 ; 1c
_loop_d_100ms:
dec r19 ; 1c
brne _loop_d_100ms ; 2 or 1c = 665c
dec r18 ; 1c
brne _loop_d_100ms ; 2 or 1c
nop
pop r19
pop r18
ret
info: .db "Memory led game. Written by Sergey Yarkov 27.09.2021"

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firmware.hex Normal file
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:020000020000FC
:100000000FED0DBF15D001D0FECF1F932F933F935F
:1000100011EF1BBB1ED011E033E020EF110F210FB9
:100020002BBB17D03A95C9F71F912F913F91089597
:100030000FE00ABB02950BBBBA9AC298002708953D
:1000400024E683EC99E00197F1F72A95D1F724E6AD
:1000500008952F933F9322E83EED3A95F1F72A95C4
:10006000E1F700003F912F9108954D656D6F727912
:10007000206C65642067616D652E20577269747409
:10008000656E2062792053657267657920596172C7
:0E0090006B6F762032372E30392E32303231FF
:00000001FF