136 lines
2.7 KiB
NASM

;
; Project name: memory-led-game
; Description: Simple memory game using leds
; Source code: https://github.com/sergeyyarkov/attiny24a_memory-led-game
; Device: ATtiny24A
; Package: 14-pin-PDIP_SOIC
; Assembler: gavrasm v5.0
; Clock frequency: 8MHz with CKDIV8
; Fuses: lfuse: 0x42, hfuse: 0xDF, efuse: 0xFF, lock:0xFF
;
; Written by Sergey Yarkov 27.09.2021
.device ATtiny24A ; Setup device name
.list ; Enable listing
;
; LEDS constants
.equ LED_DIR = DDRA
.equ LED_PORT = PORTA
.equ LED_PIN_0 = PINA0
.equ LED_PIN_1 = PINA1
.equ LED_PIN_2 = PINA2
.equ LED_PIN_3 = PINA3
;
; Buttons constants
.equ BTN_DIR = DDRA
.equ BTN_PORT = PORTA
.equ BTN_PIN_4 = PINA4
.equ BTN_PIN_5 = PINA5
.equ BTN_PIN_6 = PINA6
.equ BTN_PIN_7 = PINA7
;
; Buzzer constants
.equ BUZZ_DIR = DDRB
.equ BUZZ_PORT = PORTB
.equ BUZZ_PIN = PINB2
.macro init_stack_p ; Setup stack pointer
ldi @0, low(@1)
out SPL, @0
.endm
.org 0x00 ; Start program at 0x00
.cseg ; Code segment
main: ; Start up program
init_stack_p r16, RAMEND
rcall init_ports ; Initialize MCU ports
loop: ; Program loop
rcall effect_1
rjmp loop
effect_1:
push r17
push r18
push r19
;
; Set first led to high
ldi r17, 0xf1
out LED_PORT, r17
rcall delay_100ms
;
; Shift remaining bits
ldi r17, 0x01
;
; Loop counter
ldi r19, 3
effect_1_loop:
ldi r18, 0xf0
lsl r17
add r18, r17
out LED_PORT, r18
rcall delay_100ms
dec r19
brne effect_1_loop
pop r17
pop r18
pop r19
ret
init_ports: ; Init MCU ports
; Setup PORTA
ldi r16, 0x0f
out DDRA, r16 ; Set directions of leds and buttons
swap r16
out PORTA, r16 ; Set low signal on leds and pull-up on buttons
; Setup PORTB
sbi DDRB, BUZZ_PIN ; Set direction of buzzer pin to output
cbi PORTB, BUZZ_PIN ; Set low signal on buzzer
clr r16
ret
delay_1s: ; For 1MHz frequency
.equ outer_count = 100
.equ inner_count = 2499
ldi r18, outer_count
_reset_d_1s:
ldi r24, low(inner_count)
ldi r25, high(inner_count)
_loop_d_1s:
sbiw r24, 1
brne _loop_d_1s
dec r18
brne _reset_d_1s
ldi r18, outer_count
ret
delay_100ms:
push r18
push r19
ldi r18, 130 ; 1c
ldi r19, 222 ; 1c
_loop_d_100ms:
dec r19 ; 1c
brne _loop_d_100ms ; 2 or 1c = 665c
dec r18 ; 1c
brne _loop_d_100ms ; 2 or 1c
nop
pop r19
pop r18
ret
info: .db "Memory led game. Written by Sergey Yarkov 27.09.2021"